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Research Starter Interactive media.
Interactive media refers to a form of communication that relies on user input to generate content, such as electronic text, graphics, audio, video, ... More
Salem Press Encyclopedia, 2016. 2p.

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A Proposed Framework between Internal, External and Pedagogy Dimensions in Adoption of Interactive Multimedia e-Learning
Lahwal, Fathia;Al-Ajlan, Ajlan S.;Amain, Mohamad
Academic Journal Academic Journal | Turkish Online Journal of Distance Education, v17 n4 Article 11 p158-174 Oct 2016. 17 pp. Please log in to see more details
This study focuses on interactive multimedia more
A Proposed Framework between Internal, External and Pedagogy Dimensions in Adoption of Interactive Multimedia e-Learning
Turkish Online Journal of Distance Education, v17 n4 Article 11 p158-174 Oct 2016. 17 pp.
This study focuses on interactive multimedia e-learning aims to improve our understanding about the dynamics of e-learning. The objective is to critical evaluate and better understand the interrelationships in the proposed framework between internal, external and the pedagogy dimensions in adoption of interactive multimedia and e-learning. It develops a tool to measure creative user adoption of interactive multimedia and e-learning services by using Partial Least Squares algorithm as the method of estimation and the major analytical tool in this study. Finding of a small scale data sampling of students in United Kingdom indicate that the proposed measurement framework is an acceptable fit with the data. Overall, the findings supply a precise tool for measuring creative user adoption of interactive multimedia and e-learning services, providing further insights for researchers and may provide to guide research and practice in interactive multimedia and e-learning by using communication media.

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Foreign Countries - Adoption (Ideas) - Multimedia Instruction - Electronic Learning - Interactive Video - Least Squares Statistics - Multimedia Materials - Measurement - Questionnaires - Likert Scales - Pretesting - Pilot Projects - Componential Analysis - Validity - Correlation - College Students - Regression (Statistics)

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Interactive multimedia in education and training / [edited by] Sanjaya Mishra, Ramesh C. Sharma
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Interactive Multimedia Training in Osteoporosis Prevention of Female High School Students: An Interventional Study
Ladan Zarshenas;Tala Keshavarz;Marzieh Momennasab;Nahid Zarifsanaiey
Academic Journal Academic Journal | Acta Medica Iranica, Vol 55, Iss 8, Pp 514-520 (2017) Please log in to see more details

Given the limitations of traditional teaching methods in the learning process of ad... more

Interactive Multimedia Training in Osteoporosis Prevention of Female High School Students: An Interventional Study
Acta Medica Iranica, Vol 55, Iss 8, Pp 514-520 (2017)

Given the limitations of traditional teaching methods in the learning process of adolescents, this study was designed to investigate the effects of osteoporosis prevention training through interactive multimedia method on the degree of knowledge and self-efficacy of female high school students. In this interventional study which was conducted in 2016 in Fars province, Iran, 120 high school students were selected through proportional stratified sampling from schools and different classes at first, second, third, and pre-university grades. The participants were randomly divided into two groups, each containing 60 students. Educational interventions for the test group included an interactive multimedia CD, and for the control group was an educational booklet. Before and one month after the intervention the students' level of knowledge and self-efficacy was measured. The spss 19 statistical software was used, and descriptive and analytical tests were performed to analyze the data. Results showed a significant difference in self-efficacy scores after the intervention (P=0.012) with the test group obtained a higher self-efficacy score than the control group. Also, a significant increase was observed in the knowledge score of both groups after the training (P<0.001), but the knowledge score between the two groups was not statistically significant (P=0.38) after the intervention. The use of new training methods like interactive multimedia CD for public education, particular adolescents about health and hygiene is recommended.

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Osteoporosis - Interactive multimedia training - Interventional study - Medicine (General)

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Web-based interactive multimedia for remote circuit analysis / by Martin Podges
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Developing interactive multimedia on the thematic-integrative learning for Grade IV students under the sub-theme my food is health and nutritious
Tri Yuliansyah Bintaro
Academic Journal Academic Journal | Jurnal Prima Edukasi, Vol 5, Iss 2, Pp 193-202 (2017) Please log in to see more details
This study aimed at generative a proper and effective Adobe Flash Interacti... more
Developing interactive multimedia on the thematic-integrative learning for Grade IV students under the sub-theme my food is health and nutritious
Jurnal Prima Edukasi, Vol 5, Iss 2, Pp 193-202 (2017)
This study aimed at generative a proper and effective Adobe Flash Interactive Multimedia for Grade IB Students under the sub-theme “My Food is Healthy and Nutritious” in SD Negeri Glagah Yogyakarta. This research and development study referred to the stages that had been developed by Borg & Gall. The development design was put into four stages, namely: (a) exploration; (b) product development; (c) product testing and revision; and (d) implementation. The subjects of preliminary field testing consisted of 15 Grade IV students in SD Negeri Glagah. Then, the subjects of expanded field experiment consisted of 30 Grade IV students in the experimental group and 29 Grade IV students in the control group; all of these students came from SD Negeri Glagah. The data were gathered using the interview guideline, the interactive multimedia product evaluation sheet, and the test items. The data that had been gathered were analyzed using the independent sample t-test with rate of significance 0.05. The results of this study have generated the interactive multimedia that according to the material experts and the media experts belong to the “Very Good” category. However, there have been differences in the pre-test results and the post-test results between the experimental group and the control group after both groups were exposed to the interactive multimedia with p < 0.05. These differences imply effectiveness improvement with p = 0.005.

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the interactive multimedia - the integrative thematic - Education - Education (General)

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Interactive multimedia documents : modeling, authoring, and implementation experiences / Michalis Vazirgiannis
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Interactive Animation Multimedia for Knowing the Words (CV+CV) for Student with Learning Disabilities
aliyah yahya;mohd Mokhtar Tahar
Academic Journal Academic Journal | Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa, Vol 4, Iss 1, Pp 1-6 (2017) Please log in to see more details
This research studies the design and development of the teaching and learning module w... more
Interactive Animation Multimedia for Knowing the Words (CV+CV) for Student with Learning Disabilities
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa, Vol 4, Iss 1, Pp 1-6 (2017)
This research studies the design and development of the teaching and learning module with the assistance of interactive animation multimedia computer. The objective of this research is to address the following research questions, which are to enhance the interest and motivation of the special education learners as well as to facilitate the learners in identifying (CV+CV) syllables. The process in developing the software follows the ADDIE Model, which includes the five phases, namely “Analysis”, “Design”, “Development”, “Implementation” and “Evaluation”. The selection of topic in (CV+CV) syllables identification was made in order to help the special education learners in their reading process. The research method uses the Mayer’s Multimedia Learning Theory, which is based on Sweller’s Cognitive Load Theory (Chandler and Sweller). The research data was collected through a qualitative method and research design is a case study. The respondents of this research involve four learners selected through a sampling, who were then divided into one groups; namely Group A . The instruments of the research consist of a pre-test, a post-test and a questionnaire. The research finding shows that there is a significant increase ( 60% ) in the post-test of Group A. The learning through Interactive Animation Multimedia does not only attract the learners’ interest and enhance their motivation in learning, but also indirectly allows these special education learners to read. Keywords: ADDIE Model, Interactive Multimedia, and students with learning difficulties. Kajian ini mengenai pembangunan modul pengajaran dan pembelajaran (P&P) yang berbantukan kepada penggunaan komputer multimedia animasi interaktif. Tujuan kajian ini ialah untuk menjawab beberapa persoalan kajian iaitu, untuk meningkatkan minat dan motivasi pelajar pendidikan khas dan untuk memudahkan pelajar mengenal suku kata (KV+KV). Proses membangunkan perisian ini adalah berdasarkan kepada Model ADDIE yang mempunyai lima fasa iaitu “Analysis”, “Design”, “Development”, “Implementation” dan “Evaluation”. Pemilihan tajuk mengenal suku kata (KV+KV) adalah untuk membantu pelajar-pelajar pendidikan khas dalam proses membaca. Proses kajian ini menggunakan Teori Pembelajaran Multimedia oleh Mayer, dan teori ini juga adalah berdasarkan kepada Teori Beban Kongnitif Sweller ( Chandler & Sweller ). Kajian ini menggunakan kaedah kualitatif dan reka bentuk kajian ialah kajian kes. Sampel dalam kajian ini ialah seramai 4 orang pelajar yang dipilih secara sampel bertujuan yang telah dibentuk dalam satu kumpulan iaitu Kumpulan A. Instrumen kajian yang digunakan ialah ujian pra, ujian pos dan soal selidik. Dapatan kajian telah mendapati bahawa terdapat peningkatan pencapaian dalam ujian pra dan ujian pos yang menggunakan kaedah multimedia bagi Kumpulan A iaitu sebanyak (60 %) . Pembelajaran yang menggunakan kaedah Multimedia Animasi Interaktif bukan sahaja dapat menarik minat dan memberi motivasi kepada pelajar, secara tidak langsung juga pelajar pendidikan khas ini dapat membaca.

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ADDIE Model - Interactive Multimedia - students with learning difficulties. - Education (General)

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The developer's handbook of interactive multimedia : a practical guide for educational applications / Rob Phillips
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Authoring and automatic verification of interactive multimedia scores
Arias, Jaime;Celerier, Jean-Michael;Desainte-Catherine, Myriam
Academic Journal Academic Journal | Journal of New Music Research. March 2017, Vol. 46 Issue 1, p15, 19 p. Please log in to see more details
To access, purchase, authenticate, or subscribe to the full-text of this article, visi... more
Authoring and automatic verification of interactive multimedia scores
Journal of New Music Research. March 2017, Vol. 46 Issue 1, p15, 19 p.
To access, purchase, authenticate, or subscribe to the full-text of this article, visit this link: http://dx.doi.org/10.1080/09298215.2016.1248444 Author(s): Jaime Arias (a)(b)(c), Jean-Michael Celerier (a)(b)(d)(*), Myriam Desainte-Catherine (a)(b)(c) pages 15-33 Special Issue: Interactive Composition Abstract The advances in authoring of interactive scores call for a thorough analysis of the written scores. A possible way to ensure correctness of an interactive score is through the use of formal techniques such as model checking. In this work, we present a visual model of the inter-media sequencer i-score and we propose a Timed Automata encoding to reason about the interactive scores written in this software. The verification of some properties of interactive scores is presented, along an evaluation of the performance of the model-checking process with uppaal. Author Affiliation: (a) University of Bordeaux, France. (b) CNRS, France. (c) INRIA, France. (d) Blue Yeti, France. Correspondence: (*) Jean-Michael Celerier, LaBRI, UMR 5800, University of Bordeaux, F-33400 Talence, France. E-mail: jean-michael.celerier@labri.fr Article History: Received Date: 1/10/2016 Accepted Date: 10/7/2016 Publisher name: Routledge [c] 2016 Informa UK Limited, trading as Taylor & Francis Group

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Music software - Interactive technology - Technology application - Interactive computer systems -- Methods - Interactive media -- Methods - France

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Guidelines for bibliographic description of interactive multimedia / the Interactive Multimedia Guidelines Review Task Force, Laurel Jizba ... [et al.]
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Interactive multimedia : practice and promise / edited by Colin Latchem, John Williamson and Lexie Henderson-Lancett
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The cost of developing a computerized tailored interactive multimedia intervention vs. a print based Photonovella intervention for HPV vaccine education
Karanth, Siddharth S.;Lairson, David R.;Savas, Lara S.;Vernon, Sally W.;Fer...
Academic Journal Academic Journal | In Evaluation and Program Planning August 2017 63:1-6 Please log in to see more details
•Mobile technology is opening new avenues to create tailored and personalized health e... more
The cost of developing a computerized tailored interactive multimedia intervention vs. a print based Photonovella intervention for HPV vaccine education
In Evaluation and Program Planning August 2017 63:1-6
•Mobile technology is opening new avenues to create tailored and personalized health education programs, but development cost compared to traditional methods is unknown.•Total cost of developing a Photonovella intervention for HPV education was $66,468 and the cost of developing a tailored interactive multimedia intervention was $135,978.•Development cost was driven by personnel time to plan and create the education messages and to develop the software and video components.•Future applications may reduce development cost by using content that is freely available on the internet distributed under Creative Commons licenses.

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Interactive multimedia instruction / Richard A. Schwier, Earl R. Misanchuk
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The Respon of IKIP BUDI UTOMO Students Toward The Instructional Book of Cell Biology Subject Aided by Interactive Multimedia
Tri Asih Wahyu Hartati;Dini Safitri
Academic Journal Academic Journal | JPBI (Jurnal Pendidikan Biologi Indonesia), Vol 3, Iss 2, Pp 166-173 (2017) Please log in to see more details
The development of Science and Technology (Science and Technology) takes place very ra... more
The Respon of IKIP BUDI UTOMO Students Toward The Instructional Book of Cell Biology Subject Aided by Interactive Multimedia
JPBI (Jurnal Pendidikan Biologi Indonesia), Vol 3, Iss 2, Pp 166-173 (2017)
The development of Science and Technology (Science and Technology) takes place very rapidly. The development of science and technology will impact on graduate competency changes desired by the industry. This change of course will be followed by updating the curriculum, learning resources and teaching materials are used, one of them teaching materials on the subjects of Cell Biology. In the course of Cell Biology, the students only take textbooks without the support of interactive multimedia. Good teaching materials is the teaching materials arranged in a systematic, according to the needs and character of students, as well as validated by the teaching materials. The purpose of this study was to determine response students Biology Education IKIP Budi Utomo against Cell Biology course textbook aided interactive multimedia. The development method used is the 4D model consisting of stages define, design, develop, and disseminate. This study is limited to the stages develop. Legibility test results showed that students responded well teaching materials and provide proper assessment of the teaching materials.

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cell biology - nstructional material - multimedia - text book - Education (General) - Biology (General)

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Designing english learning interactive multimedia based on the 2013 curriculum
Syaiful Rohman Hidayat;Hermayawati Hermayawati
Academic Journal Academic Journal | Jurnal Of English Language And Education, Vol 2, Iss 1, Pp 55-63 (2017) Please log in to see more details
Abstract The research aimed at designing English Learning Interactive more
Designing english learning interactive multimedia based on the 2013 curriculum
Jurnal Of English Language And Education, Vol 2, Iss 1, Pp 55-63 (2017)
Abstract The research aimed at designing English Learning Interactive Multimedia (ELIM) in SMAN 1 Sedayu based on the 2013 Curriculum. This was Research and Development (R&D) study using ADDIE model. There were five stages in conducting the research; (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. This research involved 32 students of grade tenth of SMAN 1 Sedayu. To gain the Needs Analysis (NA), the researcher used observation, questionnaire, interview, and documentation. This researcher found a learning software program namely English Learning Interactive Multimedia (ELIM) based on the 2013 curriculum. It consists of two unit materials; ‘Malin Kundang’, and ‘Let Us Sing a Song’. It was appropriate with the 2013 Curriculum and Needs Analysis based on (1) a media and content expert judgment from Mercu Buana University of Yogyakarta; (2) the Focus Group Discussion from English teacher and students of SMA N 1 Sedayu; (3) the results of pre-test and posttest in two cycles which showed an improvement. Based on the findings above, it is recommended for the further researcher to develop the designed ELIM become the appropriate media based on the needs and condition of the research setting.

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design - multimedia - english learning instruction - the 2013 curriculum - Education (General) - English language

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Resilient overlay network for real-time interactive multimedia sessions in corporate networks
Granda, Juan C.;Nuno, Pelayo;Molleda, Julio;Usamentiaga, Ruben;Garcia, Dani...
Academic Journal Academic Journal | Multimedia Systems. Oct 2016, Vol. 22 Issue 5, p543, 15 p. Please log in to see more details
Real-time interactive multimedia communi... more
Resilient overlay network for real-time interactive multimedia sessions in corporate networks
Multimedia Systems. Oct 2016, Vol. 22 Issue 5, p543, 15 p.
Real-time interactive multimedia communications are becoming increasingly useful for education, business, e-commerce and e-government, providing an enriched user experience in teleconferencing, e-meetings, distance training and product demonstrations. Large corporations are usually located at several sites, so real-time multipoint sessions within corporations are especially difficult. IP multicast is available or feasible within each site of an organization. Thus, corporate networks can be considered as various multicast-capable networks interconnected through a wide area network without multicast connectivity. This paper proposes a resilient self-managed overlay network to support real-time multipoint interactive sessions within corporate networks. The proposed overlay takes advantage of the configuration of corporate networks to self-organize and provide an efficient media delivery service, making use of multicast communications wherever available. Various self-healing techniques are implemented allowing for the continuity of ongoing sessions in spite of network disruptions and entity failures. Extensive simulations and tests have been carried out to assess the performance and resilience of the overlay facing several types of disruptions.

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International Journal of Interactive Multimedia and Artificial Intelligence
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Combining heterogeneous sources in an interactive multimedia content retrieval model
Moreno-Schneider, Julián;Martínez, Paloma;Martínez-Fernández, José L.
Academic Journal Academic Journal | In Expert Systems With Applications 1 March 2017 69:201-213 Please log in to see more details
•A model to integrate Multimedia Information Retrieval engines ... more
Combining heterogeneous sources in an interactive multimedia content retrieval model
In Expert Systems With Applications 1 March 2017 69:201-213
•A model to integrate Multimedia Information Retrieval engines is proposed.•The handler specifies the strategy to select the sources.•Handler functionality is adapted by user interactions and machine learning techniques.•A use case in sports domain is described.

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IMCE: Interactive Multimedia for Consumer Electronics
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ViMediaNet: an emulation system for interactive multimedia based telepresence services
Lu, Xiang;Tu, Linlin;Zhou, Xinyun;Xiong, Naixue;Sun, Limin
Academic Journal Academic Journal | The Journal of Supercomputing. August 2017, Vol. 73 Issue 8, p3562, 17 p. Please log in to see more details
The telepresence service (TPS) leverages advanced communication, virtual reality, and ... more
ViMediaNet: an emulation system for interactive multimedia based telepresence services
The Journal of Supercomputing. August 2017, Vol. 73 Issue 8, p3562, 17 p.
The telepresence service (TPS) leverages advanced communication, virtual reality, and cooperative web technologies to provide remote engaged users an immersive experience of being fully present, which are widely used in teleconferencing, remote surgery, and hazardous environment exploration. The common feature of TPS-based applications lies in that the users' experiences heavily depend on the quality of interactive multimedia services, that is, most deliveries of multimedia contents are mission-critical, as well as time-critical, to ensure the control and operation accuracy for telerobots. Therefore, the delivery performance of multimedia contents over heterogeneous networks becomes the primary concern in the TPS system design, especially for those delay sensitive applications, like remote surgery and environment exploration. In this paper, we incorporate video processing tools with the network simulator to design and implement a joint emulation system, named as the virtual media network (ViMediaNet), through which, the TPS designer can readily deploy the TPS system over a heterogeneous network virtualized by the network emulator, investigate the critical network performance metrics in the multimedia content delivery, such as transmission delay and packet jitter, and observe control results in real time. To verify the capability of ViMediaNet in emulating the real-setting TPS system, we take a mobile device based vision navigation system as an example to evaluate performance impacts of the rate adaptation technology in the telerobot control. The experimental results reveal that the adaptive video streaming is a promising solution to significantly enhance the control accuracy of telerobots in TPS systems.

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Systems/data security software - Mobile devices -- Access control - Electronics in navigation - Systems and data security software - Multimedia industry

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